Tuesday, September 28, 2010

Was it hard to make your mini game? What was the best part of this topic? The worst part?

The actual mini game wasn't hard to make. The only issues I had was coding problems; i.e. the codes not working properly. The best part of it was that I actually got it to work and learned some of the basics, and the worst was that none of the instructions actually explained what the codes mean. It would've made coding a lot easier if I knew what the various symbols stand for.

3 Things to help me succeed in Globaloria

Three things to help me be successful in globaloria; the key rules:
1. Actually do your work.
2. Do your work correctly.
3. Make sure your work is done on time, and that you actually did the right work.

Trust me, this works.


Oh, and also have smart friends who will help you when you get stuck!

Thursday, September 23, 2010

Questions thing blog we had to do

Okay. So, we are suppose to tell why we think the sites we chose we good and why we chose them. I chose my sites so that people would become more informed about mine and Paige's topic --> pollution: prevention and correction <-- . The sites I chose relate to that, and are all about pollution and such. I am pretty sure this is all I had to write so, until next time.

Wednesday, September 1, 2010

Genre I may use

     So, apparantly I have to blog about which type of game I think I may want to create when I get to create one. I am not totally sure, but I think I might do adventure or strategy. Not sure though. I do know that it won't be crappy like the games that were on there though. But seriously, it will probably be adventure. Maybe it will be both adventure and strategy........